![]() ![]() If you want to get a sense for how your own server is holding up, you can check each one's status pretty easily. The long queue times largely depend on how populated your server is and whether or not you're a free trial player who is placed below subscribed players in the queue. Players on the game's subreddit have filled the page with images and memes about their queue times and the 2002 error code. This is my first for Final Fantasy 14, and it seems about as smooth as you could reasonably expect. I've been around for many expansion launches in World of Warcraft. In situations like this where you can't find the pixel that'll select the NPC, you can hold down the default keybind (X) to make other players unclickable or press numpad 0 to target the nearest NPC automatically. That wasn't true for the second step, which has you talk to a character out in one of the game's main cities. (Image credit: Future) Final Fantasy 14's long-awaited expansion Endwalker is here for those who pre-ordered it (the full release is December 7), and the servers are doing fine, mostly. Once in, the first quest for the main story was located in an instanced area, so other players getting in the way wasn't a problem. I had about 400 players in queue to log in before me and the wait only lasted about five minutes. This is Endwalker's early access launch, but wait times will presumably get even longer when the expansion releases fully on December 7th.On my server, Siren, the process of updating the game to Endwalker, logging in, and getting to the first quest giver was relatively smooth. Most recently, New World was plagued by queues after launch, prompting its developers to scrabble for a solution. It's entirely typical for a new MMO or large expansion to lead to long wait times for players. The error is apparently caused when "the number of characters waiting in a login queue for a logical Data Center exceeds 17,000", but the only solution is seemingly to "wait a while before trying again." There's also detail about error messages, including an "Error 2002" being reported by many users. Square Enix also explain how the queuing process works, noting that players of the full version are prioritised over free trial characters, and highlight functionality that lets characters visit less crowded servers "within the same Data Center." "Although we were unable to add new Worlds, we have implemented every other measure that was possible, such as replacing the matching servers with higher-performance machines, optimizing processes, increasing processing speeds, and raising the number of simultaneous logins," they say. The post says that they have "optimized" servers ahead of the launch to increase login caps, but that the semiconductor shortage means they're "unable to add new Worlds before the release of Endwalker." ![]() "Furthermore, following a dramatic increase in the player base in all regions since this summer, we are currently experiencing record numbers of active users, and therefore are expecting a number of logins that is yet to be seen since the launch of FFXIV. "Since the launch of a new expansion is when a large number of players will be playing for extended periods of time, we are expecting far more simultaneous logins compared to usual," reads the post. In a forum post, Endwalker's developers say that the game's surge in popularity over the past year means that they're expecting "a number of logins that is yet to be seen since the launch of FFXIV," but that the global semiconductor shortage means they can't fix the issue. Early access to Final Fantasy XIV's Endwalker expansion kicked off today and players are reporting hours-long waits, frequent errors and more while trying to join servers. It's the launch of a new MMO expansion, and you know what that means: queues.
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